![]() ![]() Medikits no longer break open when player health is >=100.ĭESPAIR is a custom WAD for Heretic, and includes a handful of custom enemies, powerups and weapons. Ammo and Medikits no longer 'warp' to the player's position. As of v3, now has Support for Doom Roguelike Arsenal and Brutal Doom: Sperglord Edition. Smart Scavenger also comes in versions for Heretic, FreeDoom Phase 1 & 2 and Strife as of v3.2. Have you even come across an unavoidable large ammo pickup in a narrow hallway or right in front of a switch, and were forced to pick it up, even though you were only a few rounds short of maxed out? Ever kicked yourself later for having done that when you came face-to-face with some mean S.O.B that wanted to eat your face off, and you just didn't have enough ammo? With Smart Scavenger, those large pickups now break down into smaller pickups if you have more ammo than the amount that the pickup would normally refill, leaving the odd clip, handful of shells, rocket or cell on the ground to pick up when you need it. ![]() More information can be found in the text file. Please let me know if the wad works ok with your copy of ZDoom. The exit is hidden as not to stick out against the map's basic design. The third level (E6M3) had to be modified as it lacked an exit. This grants access to three deathmatch oriented maps which are still Single Player capable. ![]() Anyway, this little pwad allows easy access to Heretic's built-in 6th episode (dubbed "Fate's Path" by fans). ![]()
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